// // SGI Indy - early version before granite monitor/keyboard/mouse // base = Cube base.scaleFactor = [5 1 4] base.diffuseColor = [0 .1 .6] stand = Cube stand.scaleFactor = [3.5 .2 3.5] stand.diffuseColor = [.8 .6 .6] screen = Cube screen.diffuseColor = [.8 .6 .6] screen.scaleFactor = [5 4 1.5] pivot = Sphere pivot.diffuseColor = [.8 .6 .6] pivot.scaleFactor = [3 3 3] draw base draw stand above base draw pivot .2 above base draw screen 1 above stand and in front of pivot glass = Cube glass.scaleFactor = [4 3 .5] glass.diffuseColor = [.1 .1 .1] glass.shininess = 1 glass.specularColor = [.9 .9 .9] draw glass -.9 in front of screen back = Cube back.scaleFactor = [4 3 3] back.diffuseColor = [.8 .6 .6] draw back behind screen mouse = Sphere mouse.diffuseColor = [.8 .6 .6] mouse.scaleFactor = [.75 .5 1.25] keyboard = Cube keyboard.diffuseColor = [.8 .6 .6] keyboard.scaleFactor = [5 .25 2.5] draw keyboard .5 in front of base and -.5 below base draw mouse 2 to the right of keyboard camera = Cylinder camera.scaleFactor = [.5 2 .75] camera.diffuseColor = [.4 .3 .4] camera.rotation = [0 0 1 1.5708] draw camera above screen lens = Cylinder lens.scaleFactor = [.2 .2 .2] lens.diffuseColor = [.1 .1 .1] lens.rotation = [1 0 0 1.5708] draw lens -.2 in front of camera